James mcavoy 12 minutes4/17/2023 You’ll discover its many clues as well as their solution as you converse with a few characters and items around you all while in a tiny three-room apartment. It can be a bit difficult to maintain focus when you’re stuck on a puzzle and you find yourself beating your head against the wall in search of a solution, but those breakthrough moments are more than worth the trouble.Twelve minutes is a time loop game that is focused on uncovering a mystery. It feels like nearly every loop ends with an exciting cliffhanger that leaves you rushing to start the cycle over again. I was surprised by how quickly it grabbed me, and it maintained that hold until the end. It’s also easy to understand why these solutions are the way that they are as you progress further in the game, too.ġ2 Minutes is easily one of the best games of the year. On top of that though, puzzle solutions can sometimes feel obtuse, but that only applies to one or two specific solutions for the entire game. These are minor nitpicks though, and they’re easy to get used to. It sometimes takes a second for your character to actually interact with something you click, and animations can look a bit strange at times, especially when characters are interacting physically with one another. I only have a small handful of complaints with 12 Minutes, but they hardly detract from the experience. And when a small change would finally cause a character to open up to me, that one loop would become two, and then three, and so on. After a few dead-end loops, I would typically walk away from the game and take a break, but 12 Minutes would continually pop into my mind when I was away from it.Īny time a new strategy, theory, or item combination would come to mind, I’d scramble to start the game up just for one loop to see if I could make a breakthrough. The rush of excitement that I got from unlocking a whole new tree of dialogue options is something I haven’t felt from a puzzle game for a long time. The whole process is very intricate, like moving pieces around a chessboard in real time. It can be immensely upsetting to figure out what you need to do only for one of the other characters to get upset, say something they shouldn’t, or leave the apartment, but these added restrictions are what make 12 Minutes’ puzzles so much fun to solve. In 12 Minutes, you not only have to deal with the time limit, but also the two other characters who have wildly different motivations and desires. Having other characters tossed into the mix also complicates things. Ridley and Dafoe are the real emotional core of the story, but McAvoy’s character is a great protagonist as well. 12 Minutes is a cycle of frustration and relief, and McAvoy’s performance really hammers that idea home. He cracks jokes, makes threats, and wrestles with all sorts of feelings as a man stuck in time. Every time the loop restarts, our protagonist vents his frustration at his seemingly futile efforts, but he also expresses relief that things are getting easier each time. I can’t speak much about Daisy Ridley and Willem Dafoe so as not to spoil the game, but McAvoy’s character stands out as well despite basically being a stand-in for the player. All three characters appear flat and one-dimensional at first, but it’s easy to grow attached to them as you slowly learn their stories. However, the star of the show is Willem Dafoe, who plays the cop that enters the apartment in the middle of every loop. The leading couple is played by James McAvoy and Daisy Ridley, both of which do a great job in their respective roles. It also helps that the game features a star-studded cast. When you do end up learning something new, characters basically never tell you more than one detail before another issue arises, making it very easy to find yourself in a cycle of ” just one more loop” until you’ve been playing for hours. Each failure refines your plans further and further until they finally force the game to crack and feed you another lead. You only ever have just enough information to form a basic plan for the next loop, and there’s never any way of knowing how things will go for sure. The pace at which the game feeds you new information is wonderful.
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